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AI Insights · Timothy · October 2021

Top 5 io Games in Turkey Q3 2021: Unified Platform Performance

Explore the performance of the top 5 io games in Turkey for Q3 2021, including trends in downloads, revenue, and active users.

Top 5 io Games in Turkey Q3 2021: Unified Platform Performance

In Q3 2021, the top 5 io games in Turkey—Agar.io, Ancient Battle, Snake Rivals - io Snakes Games, Little Big Snake, and WormsZone.io - Hungry Snake—delivered notable performances across unified platforms. Data from Sensor Tower reveals interesting trends in their weekly downloads, revenue, and active user metrics.

Agar.io experienced a steady increase in weekly revenue, peaking at approximately $532 in the final week of September. Weekly downloads showed fluctuations, with a high of 9.7K in mid-July and a low of 5.2K in early September. Weekly active users saw a slight decline from 37.5K to 30.3K throughout the quarter.

Ancient Battle showed a mixed trend in weekly revenue, peaking at around $204 in late August but dropping to $28 by the end of September. Downloads decreased from 2.8K in early July to just over 900 by the end of September. Active users followed a similar downward trend, starting at 7.2K and ending at 3.6K.

Snake Rivals - io Snakes Games had relatively stable weekly revenue, averaging around $80-$100 with occasional peaks like $142 in early September. Downloads fluctuated, peaking at 2.6K in late June and dipping to 1.3K in mid-August before rising again to nearly 2K by the end of September. Active users remained consistent, hovering around 10K-14K throughout the quarter.

Little Big Snake saw modest weekly revenue, with a peak of $113 in early August and a drop to $40 by the end of September. Weekly downloads were relatively stable, averaging around 1K, with a notable dip to 539 in late August. Active users showed a slight decline from 5.5K to 4.7K over the quarter.

WormsZone.io - Hungry Snake demonstrated strong performance, with weekly downloads peaking at 58.3K in mid-July and a low of 28.6K in mid-September. Revenue saw a peak of $112 in late September. Active users remained robust, starting at 625K and maintaining around 594K by the end of the quarter.

These insights highlight the dynamic nature of the io games market in Turkey. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021